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The Fifteen Strangers Mods ([personal profile] strangerpeople) wrote in [community profile] notasstrange2019-04-02 09:40 am

ROUND 4 TEST DRIVE

15 STRANGERS ROUND 4
TEST DRIVE




There are 15 strangers in this place. Someone knows why. And its clear the odds are stacked against you.

1. ARRIVAL
Well, it seems you have awoken inside a Mansion. Why are you here? What happened to your powers? Your memories? Who else has been so unlucky as to be brought in with you? What are you wearing? What are these strange rules? And...wait, there's two people trying to make your life miserable?!

2. POWER (CW: spiders)
You have been, er, "blessed" with a power. Its not a power you want or care for, but its yours now. You might want to try an control it, lest you hurt someone else. That is...unless you want to. Or, hey, go ahead and blow things up - as long as you clean up and don't kill any spiders, surely no harm will come to you?...

3. HOME
So now you live in a Mansion of some kind. Whee. Maybe living here forever won't be so bad, since there are things to do with your free time. Unless you're looking for a way out, but surely, you wouldn't do that, right?

4. HUNGER
Seriously? There's no food here. How are you supposed to survive? Your belly is starting to ache and you otherwise are starting to feel listless. You need something to eat, and quick. You're getting desperate...

5. HALLUCINATIONS
This place is starting to get to you. Now you've started to see things that aren't really there. Or are they? Can you still differentiate from what is real and what is fake? Or have your Nightmares become so entrenched that you've come to not know - or even care?

6. MINIGAME
One of the Stewards has decided to do...erm, 'games'. Those who win the games will get prizes, the Steward has promised. This Test Drive Meme's minigame: an "archery" contest! In this game, you must use your power to hit a bulls-eye on a specially-placed target. But what about those people who don't have fancy offensive powers? Well, you might have to get a little creative, then...

7. MOTIVE
One of the Stewards has (somewhat too gleefully) announced the motive for the week. Clearly someone out there really wants to give you a reason to kill someone else. How will you react? Will you stand against such an insult and help others to fight the temptation? Or perhaps, you yourself are tempted...?

8. DEATH
One of your own has died - no, been killed. The Inquisition has started. The body lies before you, and now you must discern the truth from the clues before you. But can you when you mourn? Or, perhaps you don't mourn the dead. Perhaps you're only playing along because you know more than you let on.

9. TRIAL
Well, it looks like the Stewards weren't kidding when they said there would be a trial if someone was murdered. So now you're here, looking to condemn the responsible killer. If you do, they die. If you don't, well, you'll end up killing an innocent person, as the Stewards have explained what would happen if the majority votes incorrectly. Whatever happens, you have to figure out what happened. Can you? The clock is ticking!

10. SCAPEGOAT
Oh dear...the Stewards just revealed that the person everyone just voted for...was actually completely innocent! Not only that, but they've revealed who the real culprit was! Maybe you're that innocent person, trying to say your goodbyes or beg for your life. Maybe you're one of the ones who voted for the innocent person, trying to cope with the horrible act you've just committed. Or maybe you're the true culprit, who now has to not only deal with an innocent dying for your actions, but also the fact that you can now be killed without repercussion!...

11. WILDCARD
Anything not mentioned above. Go wild!

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