23 June 2019 @ 07:54 pm
15 STRANGERS ROUND 5
MODIFIED TEST DRIVE MEME


That's right! It's that time again, for a new mock...test...moctesdriek...Modified Test Drive Meme!

Wait, what? I hear you ask. Why not just have a mock week and a test drive? Well, there is a reason, and...well, we were thinking about making a mock week, but unfortunately we realized a full mock week would unfortunately be impossible to make properly in the limited time we have. So, we have a this instead, a test drive with modifications that come from a mock week, including:

So to start, the OoC FAQ page for Round 5 can be applied on the whole to this Modified TDM. We also have a few other things to point out for this Modified TDM:

  • A full mostly-unique-to-the-TDM map! Yup, you guys get a slightly different map from Round 5, just for this Test Drive!
  • A unique TDM-only NPC! Yup! This NPC will only appear in here for your NPC needs! Though how helpful they are is debatable...
  • One item per character/Item prompt! You have the choice of having your character will find that one de-powered item has come with them!...somewhere on the train. Use this item to your advantage for the prompts below!

And with that, welcome...to the HML Vespertine!


Premise )
 
 
15 June 2018 @ 01:16 pm
15 STRANGERS ROUND 3
TEST DRIVE




There are 15 strangers in this place. Someone knows why. And its clear the odds are stacked against you.

1. ARRIVAL
Oh god, you're inside a Base. Why are you here? What happened to your powers? Your memories? Who else has been so unlucky as to be brought in with you? What are you wearing? What are these strange rules? And...why do you feel like the person who wrote them is going to like yelling at you?

2. POWER
You have been, er, "blessed" with a power. Its not a power you want or care for, but its yours now. You might want to try an control it, lest you hurt someone else. That is...unless you want to. Or if you want to try and see if you can break out of your new domicile. Or, hey, go ahead and blow things up - there's no rule against property damage aside from the camerabots, after all...

3. HOME
So now you live in a Base of some kind. Whee. Maybe living here forever won't be so bad, since there are things to do with your free time. Unless you're looking for a way out, but surely, you wouldn't do that, right?

4. MINIGAME
The Commander has decided to do...erm, 'games'. Those who win the games will get prizes, the Commander has promised. This Test Drive Meme's minigame: a laundry folding contest! The most items folded in one hour wins! Work alone, or in teams - either way, you get the feeling there's an ulterior motive to the Commander making you do this while they watch and laugh...
5. MOTIVE
The Commander has (somewhat too gleefully) announced the motive for the week. Clearly someone out there really wants to give you a reason to kill someone else. How will you react? Will you stand against such an insult and help others to fight the temptation? Or perhaps, you yourself are tempted...?

6. DEATH
One of your own has died - no, been killed. The Inquisition has started. The body lies before you, and now you must discern the truth from the clues before you. But can you when you mourn? Or, perhaps you don't mourn the dead. Perhaps you're only playing along because you know more than you let on.

7. TRIAL
Well, it looks like the Commander wasn't kidding when they said there would be a trial if someone was murdered. So now you're here, looking to condemn the responsible killer. If you do, they die. If you don't, well, you'll end up killing an innocent person, as the Commander has announced what would happen if the majority votes incorrectly. Whatever happens, you have to figure out what happened. Can you?

8. SCAPEGOAT
Oh dear...the Commander has just announced that the person everyone just voted for...was actually completely innocent! Not only that, but they've revealed who the real culprit was! Maybe you're that innocent person, trying to say your goodbyes or beg for your life. Maybe you're one of the ones who voted for the innocent person, trying to cope with the horrible act you've just committed. Or maybe you're the true culprit, who now has to not only deal with an innocent dying for your actions, but also the fact that you can now be killed without repercussion!...

9. WILDCARD
Anything not mentioned above. Go wild!
 
 
03 November 2017 @ 01:24 pm

15 STRANGERS ROUND 2
TEST DRIVE

There are 15 strangers in this place. Someone knows why. And its clear the odds are stacked against you.

1. ARRIVAL
You're here, in the Mall. Wherever the Mall might be, right? And what happened to your powers? Your memories? Who else has been so unlucky as to be brought in with you? Also, why are the rules littered with emojis!?

2. POWER
You have been, er, "blessed" with a power. Its not a power you want or care for, but its yours now. You might want to try an control it, lest you hurt someone else. That is...unless you want to. Just don't blow up any public property while you're at it!

3. HOME
So now you live in a mall! All right! Modern conveniences galore! And hey, there's a cat cafe and a bar! Maybe living here forever won't be so bad. Unless you're looking for a way out, but surely, you wouldn't do that, right?

4. MINIGAME
The Life Coach has decided to do 'games'. Those who win the games will get prizes, the Life Coach has promised. The Test Drive Meme's minigame: a costume contest! The best costume made in five hours wins! Work alone, or in teams - the Life Coach is ok with either~!

5. MOTIVE
The Life Coach has announced the motive for the week. Clearly someone really wants to give you a reason to kill someone. How will you react? Will you stand against such an insult and help others to fight the temptation? Or perhaps, you yourself are tempted...?

6. DEATH
One of your own has died - no, been killed. The Inquisition has started. The body lies before you, and now you must discern the truth from the clues before you. But can you when you mourn? Or, perhaps you don't mourn the dead. Perhaps you're only playing along because you know more than you let on.

7. TRIAL
Well, it looks like the Life Coach wasn't kidding when they said there would be a trial. So now you're here, looking to condemn the responsible killer. If you do, they die. If you don't, you die. Whatever happens, you have to figure out what happened. Can you?

8. WILDCARD
Anything not mentioned above. Go wild!
 
 
21 December 2016 @ 11:18 am
 

15 STRANGERS TEST DRIVE

There are 15 strangers in this place. Someone knows why. And its clear the odds are stacked against you.

1. ARRIVAL
You're here, in what can only be described as a primitive bunker. Where are are you? What happened to your powers? Your memories? And who else has been so unlucky as to be brought in with you? And why are the rules so...authoritarian?

2. POWER
You have been, er, "blessed" with a power. Its not a power you want or care for, but its yours now. You might want to try an control it, lest you hurt someone else. That is...unless you want to. Just don't blow up any public property while you're at it.

3. HOME
Nothing says trapped like being in an underground stone prison. But you're here now. Here with no technology or modern convenience of any kind. How in the world will you fare? Aside from just drinking all the time. That's probably what all the booze in the kitchen is for, after all.

4. ULTIMATUM
The Intercessor has announced the motive for the week. Clearly someone has it out for you to kill. How will you react? Will you stand against such an insult and help others to fight the temptation? Or perhaps, you yourself are tempted...?

5. DEATH
One of your own has died - been killed. The Inquisition has started. The body lies before you, and now you must discern the truth from the clues before you. But can you when you mourn? Or, perhaps you don't mourn the dead. Perhaps you're only playing along because you know more than you let on.

6. TRIAL
The Intercessor did warn you that killing is little more than a violent cycle in this game. Now you're here, looking to condemn the responsible killer. If you do, they die. If you don't, you die. Whatever happens, you have to figure out what will happen. And what did happen. But can you?

7. WILDCARD
Perhaps you want to do something else other than the above. A different prompt entirely. Perhaps, then, you will.