strangerpeople: (Default)
The Fifteen Strangers Mods ([personal profile] strangerpeople) wrote in [community profile] notasstrange2017-12-28 02:09 pm
Entry tags:

HMD

HMD



It's time for an HMD! As it is the end of the game, we welcome everyone to come and give feedback to the mods as to how we did/are doing/what we could do better next time. We are proud with how round 2 came out, but we know there's always room for improvement like, for example, a certain mod learning how to actually count!. And given how helpful everyone had been in the last round's HMD, we know you guys will have great ideas as to make the next round even better! We also welcome players to post here, if they would like some feedback from their fellow players!

And, last but not least: thank you! You guys are amazing players, and we are so glad we got to have you guys this round. You are what made this round so amazing, and we can't wait to see what else you guys do next time.

With that, round 2 has ended! We'll see you in the summer, for round 3 of 15 Strangers!!
scienceofmagic: (Default)

[personal profile] scienceofmagic 2017-12-28 08:00 pm (UTC)(link)
Doing this from my phone so it'll be much shorter than I would like.

Overall the round was great. My biggest criticism is that when we got to the last week, by that point I couldn't tell if we'd made any progress. Every visible victory came with a death and it felt frustrating. I get wanting to keep some secrets but by the time Loewe died I was questioning if we'd truly made any real progress without a death at all. I get it's a murdergame but after awhile it made me wonder if there was any hope spots because they either tried and failed (Kurama) or tried and paid a heavy price (Helena, Loewe). Especially in something short and intense this is important. The changes and victories CANNOT all be behind the scenes. The only visible thing was the lily and that wasn't even explained until endgame EXCEPT when approached OOC.