
1. ARRIVAL You're here, in what can only be described as a primitive bunker. Where are are you? What happened to your powers? Your memories? And who else has been so unlucky as to be brought in with you? And why are the rules so...authoritarian? 2. POWER You have been, er, "blessed" with a power. Its not a power you want or care for, but its yours now. You might want to try an control it, lest you hurt someone else. That is...unless you want to. Just don't blow up any public property while you're at it. 3. HOME Nothing says trapped like being in an underground stone prison. But you're here now. Here with no technology or modern convenience of any kind. How in the world will you fare? Aside from just drinking all the time. That's probably what all the booze in the kitchen is for, after all. 4. ULTIMATUM The Intercessor has announced the motive for the week. Clearly someone has it out for you to kill. How will you react? Will you stand against such an insult and help others to fight the temptation? Or perhaps, you yourself are tempted...? 5. DEATH One of your own has died - been killed. The Inquisition has started. The body lies before you, and now you must discern the truth from the clues before you. But can you when you mourn? Or, perhaps you don't mourn the dead. Perhaps you're only playing along because you know more than you let on. 6. TRIAL The Intercessor did warn you that killing is little more than a violent cycle in this game. Now you're here, looking to condemn the responsible killer. If you do, they die. If you don't, you die. Whatever happens, you have to figure out what will happen. And what did happen. But can you? 7. WILDCARD Perhaps you want to do something else other than the above. A different prompt entirely. Perhaps, then, you will. |
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