The Fifteen Strangers Mods (
strangerpeople) wrote in
notasstrange2017-11-03 01:24 pm
Entry tags:
Round 2 Test Drive Meme

TEST DRIVE 1. ARRIVAL You're here, in the Mall. Wherever the Mall might be, right? And what happened to your powers? Your memories? Who else has been so unlucky as to be brought in with you? Also, why are the rules littered with emojis!? 2. POWER You have been, er, "blessed" with a power. Its not a power you want or care for, but its yours now. You might want to try an control it, lest you hurt someone else. That is...unless you want to. Just don't blow up any public property while you're at it! 3. HOME So now you live in a mall! All right! Modern conveniences galore! And hey, there's a cat cafe and a bar! Maybe living here forever won't be so bad. Unless you're looking for a way out, but surely, you wouldn't do that, right? 4. MINIGAME The Life Coach has decided to do 'games'. Those who win the games will get prizes, the Life Coach has promised. The Test Drive Meme's minigame: a costume contest! The best costume made in five hours wins! Work alone, or in teams - the Life Coach is ok with either~! 5. MOTIVE The Life Coach has announced the motive for the week. Clearly someone really wants to give you a reason to kill someone. How will you react? Will you stand against such an insult and help others to fight the temptation? Or perhaps, you yourself are tempted...? 6. DEATH One of your own has died - no, been killed. The Inquisition has started. The body lies before you, and now you must discern the truth from the clues before you. But can you when you mourn? Or, perhaps you don't mourn the dead. Perhaps you're only playing along because you know more than you let on. 7. TRIAL Well, it looks like the Life Coach wasn't kidding when they said there would be a trial. So now you're here, looking to condemn the responsible killer. If you do, they die. If you don't, you die. Whatever happens, you have to figure out what happened. Can you? 8. WILDCARD Anything not mentioned above. Go wild! |

Arrival
None at all, unfortunately. In fact, the last thing I remember, I was with friends who would not take any such kidnapping attempt lightly.
no subject
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[His tone is thoughtful but almost casual as he brings up the possibility, however obliquely, of their deaths. The glitter of anger in his eyes for a moment shows the tone for the lie it is.]
no subject
[He pulls the phone that's replaced his own out of his pocket and opens up his profile, to where it calls him a student, detective, and Phantom Thief.]
There's what appears to be a large error on my profile. I don't see how I could be honestly mistaken for a member of the group I oppose, so either they're deliberately lying in an effort to confuse me...or there's a gap in my memory during which I, for some reason, change my stance and join them.
no subject
A side effect?
[Kurama takes out his own phone, bringing up the profiles. He shakes his head a little at his own; student, spirit detective, demon thief.]
I also wonder where they get their information. If they are toying with our memories, however, their source could well be our own minds.
no subject
Another pair of distinct possibilities...although I'm not certain how the latter might be possible. Given we don't know their motivations, it's also possible they're taking some sick amusement in tampering with our memories and leaving us just enough clues to realize something is missing. It would, after all, take quite the twisted individual to come up with the idea of sealing fifteen seemingly random people in a building and forcing them to kill one another for any chance at escape.
no subject
And no doubt the odds are rigged against us even if we play their game.
[It's not like it's the first time Kurama has been forced into a 'kill or be killed' situation against his will. Spoiler; he doesn't appreciate it.]
no subject
The odds certainly are stacked against us. Any participant would have to escape detection, with a highly limited suspect pool. It wouldn't be precisely a standard locked room crime, but much of the difficulty of investigating a crime that lacks witnesses is in the fact that there's simply no way to narrow down the culprit if they succeed at not leaving behind any distinctive evidence. A mere thirteen suspects is well within the number a single person could consider means, method, and opportunity for. And the number would become even smaller with alibis.
no subject
Mm, which is why an intelligent culprit would leave one or two pieces of well-hidden distinctive evidence pointing to someone else unlikely to have an alibi.
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One thing worries me... There are those who value their freedom highly enough to kill for it, but in an environment such as this, where most needs and wants can be met, the majority would not be inclined to go so far.
If murder is what our hosts desire of this, just what else are they planning?
no subject
Of course, if nobody proves to have sufficient motivation on their own, I wouldn't be surprised if they begin limiting access to luxuries or even basic necessities. If there's not enough food to go around, for example, you could eventually expect all but the most sacrificially selfless of individuals to be willing to kill to ensure they get a next meal.
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That's quite a legitimate possibility. Though given there does, as you said, seem to be some twisted amusement of their own involved in this, I wonder if that wouldn't be too straightforward for them.
[Kurama tugs out his copy of the list of rules, flicking it in Akechi's direction pointedly. His expression shifts to one of almost pained reflection.] This alone, I think, indicates something very askew at work. Emojis, colored ink, valley-girl speak... And the mood whiplash of the entire thing is truly astounding.
no subject
Yes, I honestly have to wonder about the age of this alleged 'Life Coach'. This seems more like the work of a teenage girl than a hardened criminal. Either it's an attempt at convincing us to underestimate our situation, or we've been left in the care of a truly deranged individual.